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bbbscarter/event-audio-godot: An event based audio workflow for Godot.

Event Audio for Godot

A simple fire-and-forget audio triggering system for Godot.

Create audio banks, linking event triggers with audio resources.
Play audio with one line of code:

EventAudio.play_3d("shoot+laser", my_player)

If a trigger isn't found, nothing is played.

godot GodotEngine gamedev audio gdscript
October 3, 2024 at 18:59:42 GMT+2*
https://github.com/bbbscarter/event-audio-godot
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