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Cascade layers recently [end of 2024] reached the completely arbitrary “baseline widely available” milestone, which means they have been available across all modern browsers for more than 30 months now.
I’ve been a huge advocate of cascade layers since day one. I can’t imagine writing CSS without layers. So obviously I have a lot to say about layers. But today I want to focus only on one point (and it’s worth repeating): Your CSS reset should be placed inside a cascade layer.
COGITO is a first Person Immersive Sim Template Project for Godot Engine 4. In comparison to other first person assets out there, which focus mostly on shooter mechanics, COGITO focuses on providing a framework for creating interactable objects and items.
Event Audio for Godot
A simple fire-and-forget audio triggering system for Godot.
Create audio banks, linking event triggers with audio resources.
Play audio with one line of code:
EventAudio.play_3d("shoot+laser", my_player)
If a trigger isn't found, nothing is played.
for item in list
do
echo "$item"
done
for ((i=0; i<10; i++))
do
echo "$i"
done
…and more…
For users to experience a quality service it must be built in a robust way.
Progressive enhancement is a way of building websites and applications based on the idea that you should make your page work with HTML first.
Only after this can you add anything else like Cascading Style Sheets (CSS) and JavaScript.
All government services must follow progressive enhancement, even if part of the service or a parent service needs JavaScript.