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Cascade layers recently [end of 2024] reached the completely arbitrary “baseline widely available” milestone, which means they have been available across all modern browsers for more than 30 months now.
I’ve been a huge advocate of cascade layers since day one. I can’t imagine writing CSS without layers. So obviously I have a lot to say about layers. But today I want to focus only on one point (and it’s worth repeating): Your CSS reset should be placed inside a cascade layer.
COGITO is a first Person Immersive Sim Template Project for Godot Engine 4. In comparison to other first person assets out there, which focus mostly on shooter mechanics, COGITO focuses on providing a framework for creating interactable objects and items.
Event Audio for Godot
A simple fire-and-forget audio triggering system for Godot.
Create audio banks, linking event triggers with audio resources.
Play audio with one line of code:
EventAudio.play_3d("shoot+laser", my_player)
If a trigger isn't found, nothing is played.