COGITO is a first Person Immersive Sim Template Project for Godot Engine 4. In comparison to other first person assets out there, which focus mostly on shooter mechanics, COGITO focuses on providing a framework for creating interactable objects and items.
Event Audio for Godot
A simple fire-and-forget audio triggering system for Godot.
Create audio banks, linking event triggers with audio resources.
Play audio with one line of code:
EventAudio.play_3d("shoot+laser", my_player)
If a trigger isn't found, nothing is played.
Formula to determine perceived brightness of RGB color
“Lobster is a game programming language. Unlike other game making systems that focus on an engine/editor that happens to be able to call out to a scripting language, Lobster is a general purpose stand-alone programming language that comes with a built-in library suitable for making games and other graphical things. It is therefore not very suitable for non-programmers.”
Hexagonal Grids (for game developers)