Event Audio for Godot
A simple fire-and-forget audio triggering system for Godot.
Create audio banks, linking event triggers with audio resources.
Play audio with one line of code:
EventAudio.play_3d("shoot+laser", my_player)
If a trigger isn't found, nothing is played.
This page will show you how to turn a $199.95 (Canadian – Suggested Retail) pair of Sennheiser HD 555 headphones into a pair of Sennheiser HD 595‘s that cost $349.95. And all you need is a screwdriver.
A curated list of delightful tools for digital creatives in a variety of mediums.
azuracast is a
free and open-source, self-hosted
web radio station in a box
TIL you can put the following setting in OBS’ global.ini to show/enable the "Twitch VOD-Track" setting for all streaming platforms (i.e. also custom RMTP servers).
[General]
EnableCustomSe...
Mopidy is an extensible music server written in Python.
Mopidy plays music from local disk, Spotify, SoundCloud, Google Play Music, and more. You edit the playlist from any phone, tablet, or computer using a range of MPD and web clients.
A sound level manager that nicely fades applications in and out based on their profile and window focus
Also see 360° UI visualization prototype: http://www.schillmania.com/projects/soundmanager2/demo/360-player/canvas-visualization.html
form follows data - towards creative information visualization
Quod Libet is a GTK+-based audio player written in Python.